The first edition of WAVES Bazaar, the leading international e-marketplace for the Media and Entertainment (M&E) sector, is scheduled to take place at the Jio World Convention Centre in Mumbai from May 1–4, 2025, and is expected to have a significant influence.



The marketplace, which is a crucial part of WAVES 2025, will unite leaders in the film, television, and AVGC (animation, visual effects, gaming, and comics) industries and provide unmatched chances for cooperation, content promotion, and company growth.


With the ambitious goal of making India a global center for content, WAVES Bazaar will offer a number of unique sections, such as the Viewing Room, Market Screenings, Buyer and Seller Meetings, and the exciting Pitchroom, which will promote cross-border collaborations and meaningful connections.


Opening Up New Content Horizons with Viewing Room & Market Screenings:


Buyers, sales representatives, and distributors will get unique access to new and captivating material via the selected screenings of films, television shows, and AVGC projects that WAVES Bazaar will offer.


While the Market Screenings will showcase a few projects to a worldwide audience, opening doors for content distribution, licensing, and syndication agreements, the Viewing Room will provide a specialized area for industry experts to investigate and purchase new titles.


Meetings between Buyers and Sellers: Promoting International Cooperation


WAVES Bazaar will provide a structured Buyer and Seller sector in partnership with FICCI Frames Content Marketplace, facilitating one-on-one encounters between important players like as platforms, broadcasters, producers, and studios.


By accelerating deal-making, co-productions, and content purchases, these focused B2B exchanges want to promote global partnerships and strengthen industry links.


Pitchroom: The Meeting Place for Investors and Ideas

For artists, filmmakers, and content innovators, The Pitchroom will provide an exciting venue for showcasing their most promising ideas to commissioning editors, producers, and investors.


Decision-makers in the industry must attend the Pitchroom, which is intended to showcase up-and-coming talent and creative concepts. It will also act as a springboard for new content initiatives and possible co-productions.


Leaders in the Industry Support WAVES Bazaar:

Leading industry figures have praised WAVES Bazaar for its ability to revolutionize partnerships and content trading.


“We are thrilled to participate in WAVES Bazaar across multiple segments,” stated Rajat Goswami, Head of Film Acquisitions and Syndication at Panorama Studios, and Murlidhar Chhatwani, Chief Business Officer.


“This marketplace provides an incredible platform for showcasing our projects, securing meaningful collaborations, and expanding our global reach in the entertainment industry.”


A Doorway to International Content & Business Partnerships

With its powerful platform for finding new material, forming alliances, and investigating distribution and co-production options, WAVES Bazaar is set to revolutionize the way that content producers, buyers, and investors do business.


Buyers, sellers, investors, and M&E experts are all invited to take part in the event and use WAVES Bazaar to further their international partnerships and strategic expansion.


India will hold the first World Audio Visual & Entertainment Summit (WAVES), a significant occasion for the Media & Entertainment (M&E) industry, in Mumbai, Maharashtra, from May 1–4, 2025.


The Summit provides the best worldwide platform for connecting, working together, innovating, and contributing to the M&E environment, regardless of whether one is an industry professional, investor, creative, or innovator.


WAVES is expected to enhance India’s creative capabilities and solidify its standing as a center for technical innovation, intellectual property, and content production.

Focused industries and sectors include


Advertising, digital media, social media platforms, generative artificial intelligence, augmented reality (AR), virtual reality (VR), extended reality (XR), print media, radio, television, movies, animation, visual effects, gaming, comics, sound and music, and more.


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